The way the world consumes media is a lot different today than it was 50, 25 or even 10 years ago. Take the video game industry, for example. Gamers of the 1980s and 1990s surely remember the days of blowing on cartridges to remove dust and then praying that "Super Mario Bros." or "Sonic The Hedgehog" would load successfully.
Then came the era of games on CDs and DVDs, while progress had to be saved on memory cards. Consoles improved every few years to the point where we now have high definition graphics that mimic real life.
The advent of social media and mobile devices brought gaming online and on-the-go. Whether competing with friends on Xbox Live or Playstation Network, or losing yourself in the fun of the latest "Angry Birds" title boasting a "Star Wars" theme, things have certainly changed.
According to a recent Workforce article, Electronic Arts Inc. (EA) recognized that the only way to stay viable was to adapt with the changing industry landscape. Nellie Peshkov, EA's global talent acquisitions vice president, embarked on what she called the "hardest 12 months of my career."
With ever-increasing consumer demand for digital content delivery, it no longer made sense to focus 100 percent on disc-based formats. The company needed to find the right balance to serve a range of customer desires.
Peshkov told the news source that EA had to hire thousands of software engineers, data scientists and online marketers in a very short time, laying waste to the typical number of new hires that join the company in an average year.
When bringing that many people on-board in such a small window, details can start to fall through the cracks. Was this group told about a particular policy? Do these managers know which employees have to complete a specific training program?
Learning management systems are the perfect tools to deal with large numbers of new hires being brought on in a short time span and to keep track of where everyone's training progress stands.
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